Here too, you can simply click the nodes to navigate around the file. To give you a more compact view of where you are in the file, Rider shows the file’s structure in the breadcrumbs control at the bottom of the editor or in the status bar in the new UI. It will also show you the structure of the embedded HLSL programs. The block structure of the file is shown as a tree, and clicking a node will take you to the ShaderLab block or command. With the Structure tool window you can see an overview of your ShaderLab file and quickly navigate around. This will open the correct page in the locally installed documentation, if available, or a search page on Unity’s help site if not. Rider will show you a tooltip for all ShaderLab keywords, with a link to external documentation. Naturally, the templates are all fully editable, and you can even create your own, specifying the appropriate scope to ensure they only show in the right place. And once inside a pass, there are a number of templates for creating common Blend commands. These allow you to quickly create various properties, as well as more complex shaders that will create a surface shader ( surf), a vertex and fragment shader ( vfshader), or – if you’re already inside a subshader block – create a new pass ( vfpass). Just start typing, and Rider will automatically show a popup.Īs you can see in the image above, we’ve also added live templates. Rider now supports completion of block keywords, command keywords, and even command values. ShaderLab is a very block-oriented language, so this will save you a lot of boilerplate keystrokes! Hit enter inside the braces to insert a new line, with correct auto-indent and formatting. One of the most basic features you’d expect from a smart IDE like Rider is typing assistance, and we’ve made a lot of changes to ShaderLab support to provide this. It introduces a wealth of new features like typing assistance, live templates, online help, breadcrumbs, the Structure tool window and even Ctrl+Click navigation and renaming of shaders and shader passes. shader files as well as Rider’s deep understanding of the HLSL shader language to provide a more productive editing experience. This release builds on the existing support for ShaderLab. With the release of Rider 2023.2 just around the corner, it’s time to take a look at all the new features we’ve added for Unity shader files.
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